Gustine Naval Shipyard (Founded 2019) |
I always swore that I would not get involved in
miniatures-based wargaming. It always
seemed to me that miniatures-rules were simply self-justification by adults for
continuing the boyhood pleasure of playing with toy ships and soldiers. This was, of course, a position of ignorance,
but I never really had the resources or time to devote to building a miniature
fleet even if I were inclined to do so.
Now, however, it seems I have gone down the
rabbit-hole.
Almost all Age of Sail (AoS) naval board games are
geared towards fleet actions. A game
which I currently own---Mike Nagle’s Blue
Cross, White Ensign---is a case in point. (Another Mike Nagle-designed
game, Captain’s Sea, is an exception
since it focuses on single-ship combat, but its publication by Legion Games looks
doubtful at present). Although I have yet to play it, it features fleet actions
between the Russians and either the Swedes or the Turks and puts you in the
admiral’s chair. While this can be
awesome, it doesn’t satisfy my deeply-ingrained desire to fight a single ship
as its captain; movement-by-movement
decisions about wind gauge, manpower allocation, sail deployment, etc. are what
really immerse me in the world of sailing naval combat.
After researching the selection of AoS miniatures
rule-sets, I settled on Old Dominion Game Works’ Post Captain: 1793-1815, a set of rules that emphasizes single-ship
or small squadron actions. It has a
great level of detail and can be used for all scales of miniatures. Since I hadn’t yet selected a scale of choice
that was a major plus for me. ODGW also
offers a lot of support and add-ons
on their website (link at left). So,
with the acquisition of Post Captain,
I now had a fair wind blowing but no ship to sail; the next step involved Navy
Procurement and Construction.
I chose 1/1200 scale for my ships, balancing as it
does cost, detail, and availability (1/1000 was another option, but I was not
impressed with the quality of AoS models currently available in that scale). In miniatures gaming, the larger the scale, the
more costly the models and the larger the space needed to play the game; I have
seen photos from gaming cons where fleets square off on multiple linked banquet
tables or from across the floors of entire conference rooms. For 1/1200, the top of an average 6-8 place
dining room table works well.
Out of the major manufacturers of sailing ships in
1/1200 scale, I chose Langton Miniatures out of the UK; they get the highest
marks for quality and historical accuracy across the field, and they are one of
the few to offer the ships I needed to recreate the squadrons I wished to
wargame. They are not the cheapest
choice, but they are worth the investment for those who, like me, are not
“modelers” at heart and want to do as little rebuilding and high-finishing work
as possible. Painting, reaming, and
rigging I don’t mind, but I don’t want to have to re-make masts and other parts
from scratch because the provided originals are so poor. My primary goal at this point is to re-create
the USN and RN squadrons operating on Lake Ontario during the War of 1812. Although overshadowed by the decisive
tactical victory of Perry on Lake Erie, the inconclusive naval campaign on Lake
Ontario was of greater strategic importance for the war, and the fact that
neither side ever achieved a decisive victory makes it ripe for gaming.
Before I started buying models, though, I had to get
some gear together. Fortunately, I already had a pretty good pool of make-do modeling
tools to choose from. My wife, Karen, is
a nurse, so I already have a variety of surgical tools in my tool box. Hemostat
forceps and bandage cutters are useful for all sorts of tasks, and Karen’s old
dissection kit from nursing school supplied some other items. My mother-in-law
was an accomplished craftsperson in ceramics, so her legacy is a selection of
fine paintbrushes and a complete Xacto kit.
Finally, my own interest in geology means I have quite a few magnifiers
of various types available. A trip to
Hobby Lobby finished out the equipment list with a pin vise, superglues, some
applicators, paints, a cutting mat and fresh Xacto blades.
Thus, the Gustine Naval Shipyard was born, and now
shares space with games on my antique desk. In an upcoming post, I’ll share my
current projects as well as some lessons I’ve learned along the way.